Wednesday, June 29, 2016

Modeling Reality with Virtual Worlds

      Virtual worlds can be used for either pure fun or games or even in some cases to help students learn. Some of these virtual worlds help people connect together and escape reality. Some critics believe virtual worlds make people “alone together,” but in the case of virtual worlds allow a figure to represent you and make the world around you as realistic as possible. Virtual worlds are merely used for entertainment and learning. Some of the negatives of virtual worlds can be that people don’t socialize and can get too lost on the game, like one can with any game.  
            In some colleges they are using Virtual worlds in order to help there medical students take on the stress of trying to diagnose patients, and move onto the next. The hectic virtual world helps them to make quick assertive decisions in an emergency room packed with people, the kind of thing, which happens often in a real life ER. This allows students that ability to improve time management, and there ability to think on there feet.
            People can foster their creativity through building new characters, buildings, and objects in these virtual worlds. A lot of the worlds are made from real life objects and places just with a more creative twist. Virtual worlds are another outlet for people to create things. I think in the future virtual worlds will become a lot more realistic, with the graphics, an will probably let the player have more control over there surrounding and what they can create in there virtual world.

Mehat, Diane. "After Second Life, Can Virtual Worlds Get a Reboot."       
           
            Forbes. Forbes Magazine, 30 Apr. 2013. Web. 29 June 2016.

Simon, Stephanie. "Avatar II: The Hospital." Wall Street Journal. N.p.,     
            13 Apr. 2010. Web. 6 June 2016.



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