Virtual worlds
can be used for either pure fun or games or even in some cases to help students
learn. Some of these virtual worlds help people connect together and escape
reality. Some critics believe virtual worlds make people “alone together,” but
in the case of virtual worlds allow a figure to represent you and make the
world around you as realistic as possible. Virtual worlds are merely used for
entertainment and learning. Some of the negatives of virtual worlds can be that
people don’t socialize and can get too lost on the game, like one can with any
game.
In some colleges they are using
Virtual worlds in order to help there medical students take on the stress of
trying to diagnose patients, and move onto the next. The hectic virtual world
helps them to make quick assertive decisions in an emergency room packed with
people, the kind of thing, which happens often in a real life ER. This allows
students that ability to improve time management, and there ability to think on
there feet.
People can foster their creativity through
building new characters, buildings, and objects in these virtual worlds. A lot
of the worlds are made from real life objects and places just with a more
creative twist. Virtual worlds are another outlet for people to create things. I
think in the future virtual worlds will become a lot more realistic, with the
graphics, an will probably let the player have more control over there
surrounding and what they can create in there virtual world.
Mehat, Diane.
"After Second Life, Can Virtual Worlds Get a Reboot."
Forbes. Forbes Magazine, 30
Apr. 2013. Web. 29 June 2016.
Simon,
Stephanie. "Avatar II: The Hospital." Wall Street Journal.
N.p.,
13 Apr. 2010. Web. 6 June 2016.
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