Wednesday, July 6, 2016

Next New

I feel as if it is quite difficult to come up with a new technology because you feel as if there is so much out there already being created. A new technology could possibly more life like and virtual games, where your not only just playing the game but your in the game because of how real and life like it is. A game that comes to life essentially. That is definitely something for the future, needing much more advancements, but could be a possibility.


File sharing is the swapping, transmitting, or transferring of information over the Internet. Bit Torrent created by Bram Cohen, allows people to upload as well as download numerous amounts of data at a time. This is mass file sharing, also know as P2P file sharing, and accounts for approximately one third of all data being sent across the Internet. P2P file sharing allows users to access and download tons of media files such as games, books, movies, and other types of entertainment. P2P file searching helps to connect other computers who are using the same types of software to get access to downloading such different files as well. P2P file sharing can be used for a lot of good, but also a lot of bad. According to Brian Stelerter, of The New York Times using this type of fie sharing is how people are able to download a lot of illegal films and movies that have not been released just yet.  About 40 percent of revenue is lost each year due to the illegal download of movies and TV shows, says The Motion Picture Association of America.

 Brian  Stelter and Brad Stone. "Digital Pirates Winning Battle With Studios." The New

          York Times. N.p., 4 Feb. 2009. Web. 6 July 2016

Thompson, Clive. "The BitTorrent Effect." Conde Nast Digital,

          1 Jan. 2005. Web. 06 July 2016


Privacy has become a major issue when it comes to using the Internet. When you post something and then delete it still leaves a footprint in the Internet, nothing is ever fully gone. Security is a problem because of a lot of hackers is able to breach a certain line and get into your personal information. Its hard for people to really know how safe what they are posting is. An example is the security breach of the website Ashley Madison, a website that allowed married folks to meet other married folks online. Hackers breached Ashley Madison’s security and released all of the names of the people using the website. This is just one of the many examples of how online access can lead to a lot of breaches of security. Another thing people can collect is what we research our search history and track us users through using cookies. Can that be considered an invasion of privacy? There is a lot of controversy and debate when it comes to the privacy of using the Internet. The most important thing is to not put too much important information online, and giving other peoples the chance to seize your information.

Wednesday, June 29, 2016

Creativity and New Media

This is a link to a Pinterest board I made using new media. Pinterest is website and app that allows you to share your ideas through post with pictures that links you to other sites. I created a board about home d├ęcor by "pinning" certain pictures I liked. This allows for other people to see the type of decorating I like and admirer what design esthetic I like.


      New media makes it a lot easier for people to stay connected, but also has served a new way for people to be creative. People can post art online and sell them, post videos of make up tutorials, and even upload there own songs, making it possible for people around the world to see such creations. When it comes to gaming and online sites allow you to build characters, objects, and sometimes even new places. Blogs allow people to express there feelings, ideas, experiences, and even recipes online.  The Internet also can allow someone to create there own website and design it a particular way. There is so many different ways to foster creativity in new media. Twitter, Lego, and Flickr helped to advance its app and website by using ideas that its users came up with in order to gear the site to being more user friendly. Lego lets its users design masterpieces by using similar software the creators would use in order to design Legos. The internet lets people express there ideas for free and companies can use that to there advantage to make there users more happy and more likely to use there products.

Miller, Claire Cain. "Twitter Serves Up Ideas From Its Followers." The New York Times. The New 

       York Times, 25 Oct. 2009. Web. 29 June 2016.

Modeling Reality with Virtual Worlds

      Virtual worlds can be used for either pure fun or games or even in some cases to help students learn. Some of these virtual worlds help people connect together and escape reality. Some critics believe virtual worlds make people “alone together,” but in the case of virtual worlds allow a figure to represent you and make the world around you as realistic as possible. Virtual worlds are merely used for entertainment and learning. Some of the negatives of virtual worlds can be that people don’t socialize and can get too lost on the game, like one can with any game.  
            In some colleges they are using Virtual worlds in order to help there medical students take on the stress of trying to diagnose patients, and move onto the next. The hectic virtual world helps them to make quick assertive decisions in an emergency room packed with people, the kind of thing, which happens often in a real life ER. This allows students that ability to improve time management, and there ability to think on there feet.
            People can foster their creativity through building new characters, buildings, and objects in these virtual worlds. A lot of the worlds are made from real life objects and places just with a more creative twist. Virtual worlds are another outlet for people to create things. I think in the future virtual worlds will become a lot more realistic, with the graphics, an will probably let the player have more control over there surrounding and what they can create in there virtual world.

Mehat, Diane. "After Second Life, Can Virtual Worlds Get a Reboot."       
            Forbes. Forbes Magazine, 30 Apr. 2013. Web. 29 June 2016.

Simon, Stephanie. "Avatar II: The Hospital." Wall Street Journal. N.p.,     
            13 Apr. 2010. Web. 6 June 2016.